Prototypes
A-Star Pathfinding Grid
This is my first test with the A-Star method of pathfinding. I plan on expanding it to work with multiple AI characters on tiny 3D planets. This is Phase 1. You can see the current phase of this tool in Gemini: The Cosmic Samurai.
Controls
Return: Find path. Backspace: Clear grid (keeps walls and start and end positions). Escape: Restart grid (gets rid of walls and replaces start and end). Left Click: Drag start and end positions. Middle Click: Toggle wall. |
Directions
The green square is the starting position and the red one is the target position. The button in the top right changes the path's allowed behavior. The time that displays how long it took doesn't always seem to be correct. The light blue squares are all the nodes that have been looked at while the blue squares are the final path. |
A-Star Pathfinding Planetoid
Phase 3 of my AI pathfinding prototype. Now works for a single character on a little planet. Still very rough and unoptimized. You can see the current phase of this tool in Gemini: The Cosmic Samurai.
Controls
WASD/Arrows: Rotate camera. Mouse Wheel: Zoom. Left Click: Place beacon. |
Directions
The red sphere is the target for the character (the blue capsule). Click around the planet in watch in utter amazement as the little guy finds his way (unless you click an area unattainable). |