Other Projects
PORTS Future
I was a programmer for the PORTS project where a team and I created a fully-navigable digital representation of the decommissioned nuclear enrichment site in Piketon, OH. This was a project contracted by the U.S. Department of Energy, Fluor-B&W Portsmouth, LLC, and the Voinovich School of Leadership and Public Affairs.
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Zombie Bus
Made as a 10 hour game jam, Zombie Bus is OUGDA's (Ohio University Video Game Developers) first game project. As Lead Programmer I programmed the majority of the game, taught new game programmers and overviewed their progress, and implemented all game assets including buildings, characters, animations, particle effects, GUI, and more. Although the project was never completed, I see it as a success especially since we only had a handful of experienced developers who couldn't be there the whole time and were usually busy teaching new comers as well as producing content.
Pick up survivors and drive them to their destinations to receive money. Can only hold 10 people at a time. Have to be stopped to let people out when inside a safe house destination. Hitting zombies and dropping people off give you more time. |