Steve Yeager
  • Games
    • Space CUBEs
    • Knighthood
    • Gemini
    • Robot Pirate Racing
    • Sarah's Adventure
    • Monster Smash
    • Other Projects
  • Learning Resources
  • Resume
  • Bio
  • StarCats
    This webpage contains learning materials for anyone who is interested in teaching themselves more about game development and wants to be a better programmer. If you have any questions about these links/tutorials or would like me to add a link please let me know. Also some of these tutorials may be out of date so you may not be able to follow exactly what the tutorial says.

Books

  • C# 5.0 in a Nutshell: The Definitive Reference
  • Amazing book that goes over almost every aspect of C#. Has really helped me get a grasp on some more advanced topics.
  • Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
  • A small (but jam packed) fun book that covers general game development practices.

Unity 3D

  • Unity Homepage
  • Unity Scripting Reference
  • Unity Answers Forum
  • Unite Archive
  • Unity Tutorial Modules

  • 3D Buzz
  • Videos for a lot of subjects including Unity, Visual Studio, C#, etc. Go in depth on the theory before showing how to apply it.
  • Catlike Coding
  • Great Unity beginning written tutorials.
  • Burg Zerg Arcade
  • A very long and in depth tutorial of how to make a Hack and Slash game. 
  • Prime31studios
  • This guy has a lot of great tutorials that are more on the advanced side.
  • 50 Tips for Working with Unity (Best Practices)
  • Great check list for some good practices in Unity.
  • Unity Optimizations
  • 4 basic optimizations that may help your game.
  • Shaders
  • Unity shaders written in CG.
  • Pretty much everything...
  • Unity Answers post with a TON of tutorials.

C#

  • DotNetPerls
  • Sam Allen does an amazing job covering most C# subject with examples and by breaking advanced topics down.

Math

  • Jorge Rodriguez
  • Math for all types of game dev applications (Vectors, Matrices, Quaternions, etc). Coded in C++ but the most important information is when he goes over theory.

Articles

  • Valve article about AI. systems.
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